The more we improve our game, the more we can prove their accusations wrong. Although we've come a long way, we still get plenty of people who glance at Vintage Story and call it a Minecraft clone or a paid mod. You only get one chance to debut on Steam and the momentum from that debut determines if your game takes off like a rocket or if you get review bombed into oblivion. We think the game still needs more polish before it would be ready for Steam anyway. ![]() If you don't like our game, even after 2 hours of game play, then we don't want to keep your money. We would like to be able to refund for longer than that. Steam policy prevents refunds after 2 hours of game play. Steam takes a 30% cut of the revenue, which we see as unreasonably high, and leaving us developers with a significantly smaller share of the proceeds after the 5% transaction fees, 20% VAT and ~25% income tax deductions. Yet, we would like to avoid putting the game on Steam for the time being for several reasons: Steam is a great platform to sell your game, we know.
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