![]() A sequel was greenlit during the Broken Sword: The Serpent's Curse 2012 Kickstarter campaign, and was announced in March 2019. A remastered edition was released for iOS in 2009 as Beneath a Steel Sky Remastered, which also received a positive reception from the gaming press. ![]() It received positive reviews at the time of its release and is retrospectively viewed as a cult classic and Revolution's greatest game besides Broken Sword: The Shadow of the Templars. ![]() It was built using Revolution's Virtual Theatre engine, first used in Revolution's previous and debut release, 1992's Lure of the Temptress. The game has a serious tone, but features humour-filled dialogue, which came as a result of Cecil's and writer Dave Cummins's goal to find a middle ground between the earnestness of Sierra's and the slapstick comedy of LucasArts's adventure games. Cecil was a fan of Gibbons's work and approached with the idea of a video game. Originally titled Underworld, the game was a collaboration between game director Charles Cecil and comic book artist Dave Gibbons, and cost £40,000 to make.
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